English
Italian
Portuguese
Spanish
“Countdown, ¡Sign up now!”

September 6 - 7 - 8

Be part of the biggest Edtech Cognita event, online!

Students, teachers and academic experts from different regions of the world will share their experiences of the impact that the development of technology has had on education.

Learn more

September 6 - 7 - 8

Be part of the biggest Edtech Cognita event, online!

Students, teachers and academic experts from different regions of the world will share their experiences of the impact that the development of technology has had on education.

Learn more

Global Conference 2021

Our first global conference post-Covid to reflect on the future of education

The first SCHOOL OF THE FUTURE conference is an international event that aims to look at the impact technology has on students’ wellbeing and academic achievement across the world, primarily in the area of EdTech, and explore how technology will solve the challenges of a post-Covid world.

15,000+

Participants

12+

Countries

80+

Projects and examples of best practice

Teacher Best Practice

We are calling on teachers around the world to share their experience of applying a new EdTech strategy at their school during the pandemic.

Student Projects

We are calling on students to show us how they put into practice a new trend in technology and education.

These are the main Education and Technology themes we are going to explore. Click on an icon to find out more!

STEAM
Robotics & AI
Gamification
Extended Reality in Education
Digital Wellbeing
Digital Culture​

STEAM

The Science, STEAM - Technology, Engineering, Arts and Mathematics approach provides students with tools and methods to explore new and creative ways to solve problems, display data, innovate and link multiple fields. Learn to think outside the box. Dare to step out of your comfort zone.
The Science, STEAM - Technology, Engineering, Arts and Mathematics approach provides students with tools and methods to explore new and creative ways to solve problems, display data, innovate and link multiple fields. Learn to think outside the box. Dare to step out of your comfort zone.

Robotics & AI

Robotics allows students to interact, think and exchange ideas on how to solve problems. It greatly enhances their creativity. AI also allows related technologies to develop their educational potential, including virtual reality and augmented reality.
Robotics allows students to interact, think and exchange ideas on how to solve problems. It greatly enhances their creativity. AI also allows related technologies to develop their educational potential, including virtual reality and augmented reality.

Gamification

Gamification – This education practice transfers the dynamics of games to the teaching and learning process. Its aim is to achieve better results in the integration of knowledge and the development of skills and competencies.
Gamification – This education practice transfers the dynamics of games to the teaching and learning process. Its aim is to achieve better results in the integration of knowledge and the development of skills and competencies.

Extended Reality in Education

Real-and-virtual combined settings and interactions between humans and machines created by computer technology and wearables. Augmented Reality, Mixed Reality and Virtual Reality are some forms of XR, which make education more engaging, and learning new things faster than traditional approaches.
Real-and-virtual combined settings and interactions between humans and machines created by computer technology and wearables. Augmented Reality, Mixed Reality and Virtual Reality are some forms of XR, which make education more engaging, and learning new things faster than traditional approaches.

Digital Wellbeing

This is about being aware of how being online can make us feel and taking care of ourselves and others when we are online. Being aware of how our emotions, mental wellbeing and even our physical health are affected, and knowing what to do if something goes wrong
This is about being aware of how being online can make us feel and taking care of ourselves and others when we are online. Being aware of how our emotions, mental wellbeing and even our physical health are affected, and knowing what to do if something goes wrong

Digital Culture​

Involves appreciation, exploration, behaviour and engagement of various digital tools, environment,and artefacts to cope with technology. For example, evidencing effects on people left by changes associated with the pandemic or improving some processes.
Involves appreciation, exploration, behaviour and engagement of various digital tools, environment,and artefacts to cope with technology. For example, evidencing effects on people left by changes associated with the pandemic or improving some processes.

Frequently Asked Questions:

  • How to register to the conference?
  • To access the conference it is important to be previously registered by entering the following link: REGISTER LINK.

    - Can I access the 3 days of the event? If you are registered, you can access the 3 days of the event.

  • How do I recover my forgotten password?
  • Enter your email address and click on recover password or I forgot my password. CONFIRM AS INSTRUCTED ON THE WEBSITE

  • If I participate as a speaker, do I need a special registration?
  • If you participate as a Speaker (moderator, students or teacher roundtable, keynote speaker, technological partner) you do NOT need to register on the website. 

    Check your institutional email. We have sent you an email  with your special access.

  • If I log in at a certain time, can I log in again later?
  • If you are registered, you can access the conference at any time during the 3 days of the event.

  • How to access to the conference?
  • Review here the web access tutorial Web access tutorial

  • Do I need any technical recommendation to participate?
  • As a general recommendations, prefer to use Google Chrome or Microsoft Explorer.

     

    As a speaker:

    -Download Zoom previously to the conference

    -Prefer quiet places to talk and listen

    -Prefer to use a microphone / headphones

    -Good illumination

    -Avoid to connect from a mobile

Join this event ¡register now!

-